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The Last of Us: Part 2 - Environment - Medicine - Rooftop Fight

Created beta-level environment art in a "combat" space, based on strict design blockmesh using real-world references while maintaining all the design metrics for gameplay purposes, with the help of texture artist (Robert Giampa) and Lighting Artist (Bethany Lo)
Coming up with variety of environmental story-telling solutions to avoid repetition.
Implementing all the bug fixes after playtests' feedback.

I have added some of the final in-game screens